What in the HELL are you talking about?
GOMAN
<igsky004@[EMAIL PROTECTED]
> wrote in message
news:1181563795.008860.87290@[EMAIL PROTECTED]
> ****Damage Calculations****
>
> Previous guides assumed that White Knights would receive 150%
> elemental
> advantage as soon as they placed 1 point into a charge. This was
> incorrect.
> Later guides assumed that White Knights have a growing elemental
> advantage, but
> the maximum never reaches 150%. This is only partially correct. The
> real answer
> is that elemental advantage does grow with higher levels of charge,
> but it will
> indeed become exactly 150% at maximum levels of a charge.
>
> To calculate how much damage you can do result of Elemental Advantage,
> use this
> formula.
>
> Elemental Advantage Bonus (as a percent) = (10 + Level*3)/2 + 100
>
> If you have Level 16 Fire charge, (10 + 16*3)/2 + 100 = 129%.
> On non-elemental weak monsters, you can do 116% more damage (as seen
> from
> HS.net), but on elementally weak monsters, you will do 116% X 129% =
> 149.6%
> your base damage.
>
> If you have max Level fire charge (Level 30), (10 + 30*3)/2 + 100 =
> 150%. On
> elemental weak monsters, you will do 120% X 150% = 180% more damage.
>
> The maximum damage normal damage is listed below with the maximum
> damage dealt
> with a Power Strike.
>
> Ice = 157.5% = 409.5% (= 260% X 157.5%)
> Fire = 180% = 468%
> Lightning = 187.5% = 487.5%
>
> For Charge Blow, when maxed it gives 250% damage. Max Charge blow
> damages are
> listed below.
>
> Ice = 393.75%
> Fire = 450%
> Lightning = 468.75%
>
> This indicates that with Maximum Fire charge, White Knights are very
> strong
> early on and continue to be. Many White Knights (including me)
> commonly hit 10k
> damage at L82-83 using max fire on ice monsters if you use sword, and
> even
> earlier if you use BW (early as 80).
>
> ****Imp. MP Recovery Calculations****
>
> This skill when maxed, regenerates 33 MP every 10 seconds.
>
> If the average WK takes 8 hours to level, that means one will be
> training for
> 28,880 seconds (8 x 60 x 60). Therefore you will regenerate MP 2800
> times
> during training. For those 2880 times, you will 33 MP back everytime,
> thus the
> total MP recovered is (2880 x 33) 95040 MP.
>
> How many mana elixirs do you save? 1 Mana Elixir gives 300 MP.
> Therefore you
> save exactly 317 (94040/300 rounded up) mana elixirs. One mana elixir
> costs 589
> meso at Ludibrium. The total amount of money you save PER level is
> (317 x 589)
> = 186,713 meso. Add a little more or take away a little less,
> depending on the
> player.
>
>
>
>
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